DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 909130723 is the error (i know that even this the error in most cases the data store saves but it doesnt seem to now)
this is the code
local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("hackKW")
game.Players.PlayerAdded:Connect(function(player)
wait()
local data
local data2
local success, errorMessage = pcall(function()
data = myDataStore:GetAsync(player.UserId)
data2 = myDataStore:GetAsync(player.UserId)
end)
if success then
player.leaderstats["Times Finished"].Value = data
player.leaderstats["Points To Finish Game"].Value = data2
print("data load success")
else
print("data load failed")
warn(errorMessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local data
local data2
local success, errorMessage = pcall(function()
data = myDataStore:SetAsync(player.UserId, player.leaderstats["Times Finished"].Value)
data2 = myDataStore:SetAsync(player.UserId, player.leaderstats["Points To Finish Game"].Value)
end)
if success then
print("data saved success")
else
print("data save failed")
warn(errorMessage)
end
end)
game:BindToClose(function()
for i, v in pairs(game.Players:GetChildren()) do
v:Kick("kicked in case of data loss prevention from when server crash")
end
wait(10)
end)

2 comments
Do you have the "Enable Studio Access To API Services" In your game settings turned on?
yup