I'll try to explain best I can.
I'm using .Touched to know when a part touches a part, and that works fine. But I want it to only fire for the LocalPlayer. It currently fires for everyone in the server.
Current local script:
local Part = game.Workspace.finish
Part.Touched:Connect(function(Hit)
if Hit.Name == "PushBlock" then
game.Workspace.TEMPLEDOORS3.Interact.ProximityPrompt.Enabled = true
game.Workspace.PushBlock.ProximityPrompt:Destroy()
end
Thanks.
