local Tool = script.Parent local Animation = Tool.Animation
Tool.Activated:Connect(function() local Character = Tool.Parent local Humanoid = Character.Humanoid
local AnimationTrack = Humanoid:LoadAnimation(Animation)
AnimationTrack:Play()
end)
local Tool = script.Parent local Animation = Tool.Animation
Tool.Activated:Connect(function() local Character = Tool.Parent local Humanoid = Character.Humanoid
local AnimationTrack = Humanoid:LoadAnimation(Animation)
AnimationTrack:Play()
end)
and have it in a while loop
while true do
local AnimationTrack = Humanoid:LoadAnimation(Animation)
AnimationTrack:Play()
wait(2)
Add a new variable called "debounce" or any name you want, and make sure it's a boolean! A boolean is true, false, or nil. nil means nothing; nil is also false. Make sure that variable is set to false so that it will be
local debounce = false
And to make our cooldown we will check if debounce is false. It can be either if debounce == false then or if not debounce then because they will show the same result. But for this one, we'll use if debounce == false then. So it will be
Tool.Activated:Connect(function()
if debounce == false then
-- code here
end
end)
Then, we'll set the debounce to true, and after the animation is finished, we'll set the debounce to true again.
Tool.Activated:Connect(function()
if debounce == false then
debounce = true
task.wait(AnimationTrack.Length)
debounce = false
end
end)
Also, I recommend loading the animation in the animator (inside the humanoid) instead. And now, the script should look like this:
local Tool = script.Parent
local Animation = Tool.Animation
Tool.Activated:Connect(function()
local Character = Tool.Parent
local Humanoid = Character.Humanoid
if debounce == false then
debounce = true
local AnimationTrack = Humanoid:WaitForChild("Animator"):LoadAnimation(Animation)
AnimationTrack.Priority = Enum.AnimationPriority.Action
repeat task.wait() until AnimationTrack.Length > 0
AnimationTrack:Play()
task.wait(AnimationTrack.Length)
debounce = false
end
end)
That's all. Let me know if there are any errors or anything that you don't understand. Have a great day! :D
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1 comment
I meant have wait(2) within a while loop and you would also need "end)" after the wait(2)