So I was looking at the TechwithMike tutorial for how to make a gun (using only a local script) and I pretty much found what i was looking for. But i want to make sure that it shoots every time the player holds the left mouse button down. I think it has to do something with while loops, but idk. My current code:
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local LeftButtonDown
tool.Equipped:Connect(function(mouse)
mouse.Button1Down:Connect(function()
print("Mouse pressed!")
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Bright red")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(30)
end
end
end)
end)
EDIT: Im also trynna make rifles so I tried to add debounce and it didn't work. What am i lacking?
local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
local debounce
local detime = 2
tool.Equipped:Connect(function(mouse)
debounce = false
mouse.Button1Down:Connect(function()
print("Mouse pressed!")
local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
local beam = Instance.new("Part", workspace)
beam.BrickColor = BrickColor.new("Yellow")
beam.FormFactor = "Custom"
beam.Material = "Neon"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
local distance = (tool.Handle.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.3, 0.3, distance)
beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService("Debris"):AddItem(beam, 0.1)
if part then
local humanoid = part.Parent:FindFirstChild("Humanoid")
if not humanoid then
humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
end
if humanoid then
humanoid:TakeDamage(30)
end
end
end)
debounce = true
wait(detime)
end)

1 comment
i got an answer to my first problem, just need help with the second now