Hello, please help me fix this script. I don't understand why it doesn't work. The output gives no information.
local group1 = 15108164; -- GroupId
local group2 = 2; -- Same here
local group3 = 3; -- Ok bye
local group4 = 4;
local group5 = 5;
local group6 = 6;
local redacted = 666;
local vipgroup = 15108164;
local x = nil -- change nil to RankID for VIP tag. Add "and (GetRankInGroup(player, group1))) >= x" if you want that only specific rank above x can be VIP at line 34
local VipRank = script:WaitForChild("VipRank");
local RankTagging = script:WaitForChild("RankTag");
local RedactedTag = script:WaitForChild("Redacted");
function GetRankInGroup(RedactedTag, i)
return RedactedTag:GetRankInGroup(i)
end
function GetRoleInGroup(RedactedTag, i)
return RedactedTag:GetRoleInGroup(i);
end
function IsInGroup(RedactedTag, i)
return RedactedTag:IsInGroup(i)
end
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
spawn(function()
local teams = game:GetService("Teams");
-- (VIP)
if (IsInGroup(player, vipgroup)) and (player.Team == teams["Team"]) then -- and (GetRankInGroup(player, group1))) >= x and (player.Team == teams["TeamName"]))) then
local SpecialVIPtag = VipRank:Clone();
SpecialVIPtag.Adornee = character:WaitForChild("Head");
SpecialVIPtag.Frame.Division.Text = "Hey"; -- You can change the VIP's team name here, I don't suggest changing it
SpecialVIPtag.Frame.Division.TextColor3 = Color3.new(1, 0.905882, 0.164706);
SpecialVIPtag.Frame.Rank.Text = "VIP personnel"; -- you can change it here also to a group rank, like: GetRoleInGroup(player, group1)
SpecialVIPtag.Enabled = true;
character:WaitForChild('Humanoid').NameOcclusion = Enum.NameOcclusion.OccludeAll;
end
-- group 1
if (IsInGroup(player, group1)) and (player.Team == teams["Team"]) then
local TagName = RankTagging:Clone();
TagName.Adornee = character:WaitForChild("Head");
TagName.Frame.Division.Text = "GSCFDC"; -- Team name of the group 1
TagName.Frame.Division.TextColor3 = player.TeamColor.Color;
TagName.Frame.Rank.Text = GetRoleInGroup(player, group1);
TagName.Enabled = true;
character:WaitForChild('Humanoid').NameOcclusion = Enum.NameOcclusion.OccludeAll;
end
-- group 2
if (IsInGroup(player, group2)) and (player.Team == teams["TeamName2"]) then
local TagName = RankTagging:Clone();
TagName.Adornee = character:WaitForChild("Head");
TagName.Frame.Division.Text = player.Team.Name;
TagName.Division.TextColor3 = player.TeamColor.Color;
TagName.Frame.Rank.Text = GetRoleInGroup(player, group2);
TagName.Enabled = true;
character:WaitForChild('Humanoid').NameOcclusion = Enum.NameOcclusion.OccludeAll;
end
-- group 3
if (IsInGroup(player, group3)) and (player.Team == teams["TeamName3"]) then
local TagName = RankTagging:Clone();
TagName.Adornee = character:WaitForChild("Head");
TagName.Frame.Division.Text = player.Team.Name;
TagName.Division.TextColor3 = player.TeamColor.Color;
TagName.Frame.Rank.Text = GetRoleInGroup(player, group3);
TagName.Enabled = true;
character:WaitForChild('Humanoid').NameOcclusion = Enum.NameOcclusion.OccludeAll;
end
if (IsInGroup(player, group3)) and (player.Team == teams["Immigrant"]) then
local TagName = RankTagging:Clone();
TagName.Adornee = character:WaitForChild("Head");
TagName.Frame.Division.Text = "Immigrant";
TagName.Division.TextColor3 = player.TeamColor.Color;
TagName.Frame.Rank.Text = "N/A";
TagName.Enabled = true;
character:WaitForChild('Humanoid').NameOcclusion = Enum.NameOcclusion.OccludeAll;
end
-- and so, you go on, if (IsInGroup(player, group5)) and etc.....
-- Redacted
if (IsInGroup(player, redacted)) and (player.Team == teams["RedactedTeam"]) then
local Tag = RedactedTag:Clone();
Tag.Adornee = character:WaitForChild("Head");
Tag.Enabled = true;
Tag.Parent = character;
character:WaitForChild('Humanoid').NameOcclusion = Enum.NameOcclusion.OccludeAll;
end
end)
end)
end)
