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COMMUNITY QUESTION

Is it possible to use Mouse.Hit with server scripts if not how can I fix this?

I got an error saying Players.cikeruw.Backpack.Tool.Script:16: attempt to index nil with 'Hit'. If you cannot use Mouse.hit with server scripts how will I fix this.

This is my local script.

local Tool = script.Parent
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
Mouse.Button1Up:Connect(function()
	if Tool.Parent.Name == Player.Character.Name then
	game.ReplicatedStorage.LightningBolt:FireServer()
	end
end)

This is my server script

local Part = game.ReplicatedStorage.Wedge

game.ReplicatedStorage.LightningBolt.OnServerEvent:Connect(function(Player)
	local Mouse = Player:GetMouse()

	local Tool = script.Parent
	if Tool then
		if Tool.Parent.Name == Player.Character.Name then
			
		
		local partclone = Part:Clone()
		partclone.CanCollide = false
		partclone.CFrame = Player.Character.HumanoidRootPart.CFrame
			local VectorForce = Instance.new("VectorForce")
			partclone.Parent = game.Workspace
		VectorForce.Force = Player.Character.HumanoidRootPart.Position + Mouse.Hit.LookVector * 100
		
		partclone.Touched:Connect(function(hit)
			if hit.Parent:FindFirstChild("Humanoid")then
				if hit.Parent.Name == Player.Character.Name then
					wait()
				
					
					hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 5 * Player.leaderstats.Level.Value
					wait(5)
						
					
					end
				end
			end)
		end
	end
end)

1 answer

If you need to use Mouse.Hit on the server, use a RemoteEvent to send it from the client.

Client

local RemoteEvent = YourRemoteEvent
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()

RemoteEvent:FireServer(Mouse.Hit)

Server

local RemoteEvent = YourRemoteEvent

RemoteEvent.OnServerEvent:Connect(function(player, mouseCFrame)
-- Use the cframe
end)

1 comment

0

Im still confused what code will i use to use mouse.hit

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