I am trying to make a lightning bolt go to where the mouse hit. But I am used to using bodyvelocity. How can I make this work?

local Part = game.ReplicatedStorage.Wedge

game.ReplicatedStorage.LightningBolt.OnServerEvent:Connect(function(Player)
	local Mouse = Player:GetMouse()

	local Tool = script.Parent
	if Tool then
		if Tool.Parent.Name == Player.Character.Name then
			
		
		local partclone = Part:Clone()
		partclone.CanCollide = false
		partclone.CFrame = Player.Character.HumanoidRootPart.CFrame
			local VectorForce = Instance.new("VectorForce")
			partclone.Parent = game.Workspace
		VectorForce.Force = Mouse.Hit.LookVector * 100
		
		partclone.Touched:Connect(function(hit)
			if hit.Parent:FindFirstChild("Humanoid")then
				if hit.Parent.Name == Player.Character.Name then
					wait()
				
					
					hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 5 * Player.leaderstats.Level.Value
					wait(5)
						
					
					end
				end
			end)
		end
	end
end)