Here is the script for the jackpot
machine.SuperJPSensor.Touched:Connect(function(hit) -- Registers the ball reaching the Mega Jackpot hole
if hit.Name == "Neptune_Ball" then
sounds.MonsterJackpot2.Volume = 1
muteMusic()
button.Material = Enum.Material.SmoothPlastic
wait(5)
AwardBadge(game.Players:FindFirstChild(machine.CardReader.GameInfo.Player.Value), 2126797826)
machine.Particle.ParticleEmitter.Enabled = true
sounds.MonsterJackpot2:Play()
wait(2)
sounds.MonsterDropMonsterJackpotSong:Play()
ticketOut(machine.Parent.MegaJackpotScreen.Value.Value)
for i, v in pairs(game.Players:GetChildren()) do
-- Change the player's stuff here
v.PlayerGui.ScreenGui.Frame.TextLabel.Text = machine.CardReader.GameInfo.Player.Value .. " HAS WON " .. machine.Parent.MegaJackpotScreen.Value.Value .. " ON MONSTER DROP (1)"
end
for i = 1, 200 do
Jpdisp.Parent.SurfaceGui.Enabled = true
for _,a in pairs(SideLights:GetChildren()) do a.SurfaceLight.Enabled = true; a.Material = Enum.Material.Neon end
wait(0.1)
for _,a in pairs(SideLights:GetChildren()) do a.SurfaceLight.Enabled = false; a.Material = Enum.Material.SmoothPlastic end
Jpdisp.Parent.SurfaceGui.Enabled = false
wait(0.1)
end
Jpdisp.Value = MegaJPDefault
for _,a in pairs(SideLights:GetChildren()) do a.SurfaceLight.Enabled = true; a.Material = Enum.Material.Neon end
for i = 2, 0, -0.2 do
sounds.MonsterJackpot2.Volume = i
wait(0.1)
end
sounds.MonsterDropMonsterJackpotSong:Stop()
machine.Particle.ParticleEmitter.Enabled = false
Jpdisp.Parent.SurfaceGui.Enabled = true
start()
if machine.Credits.Value > 0 then button.Material = Enum.Material.Neon end
end
end)
