local Utils = assert(LoadLibrary("RbxUtility")) -- The library we need local character_stats = { -- Some epic stats. Ryo = 0; Level = 1; Strength = 1; Exp = 1; Speed = 1; Health = 1;

};

local JSON = Utils.EncodeJSON(character_stats) -- Convert the table to a string local player = game.Players:FindFirstChild("XxmanwolfxX") -- Find someone to save the stats to

if player then player:WaitForDataReady() -- Make sure it's safe to save first player:SaveString("Stats", JSON) -- Save the stats end