local dataStoreService = game:GetService("DataStoreService")
local playerData = dataStoreService:GetDataStore("PlayerData")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local kills = Instance.new("IntValue")
kills.Parent = leaderstats
kills.Name = "Kills"
local Experience = Instance.new("StringValue")
Experience.Parent = leaderstats
Experience.Name = "Experience"
local SurvivalTime = Instance.new("IntValue")
SurvivalTime.Parent = leaderstats
SurvivalTime.Name = "Survived"
local Money = Instance.new("IntValue")
Money.Parent = leaderstats
Money.Name = "BackDollars"
player.CharacterAdded:Connect(function(character)
local humanoid = character:FindFirstChild("Humanoid")
humanoid.Died:Connect(function(died)
local tag = humanoid:FindFirstChild("creator")
local killer = tag.Value
if tag and killer then
killer.leaderstats:FindFirstChild("Kills").Value = killer.leaderstats:FindFirstChild("Kills").Value + 1
killer.leaderstats:FindFirstChild("BackDollars").Value += 1
end
end)
end)
local playerUserId = "Player_"..player.UserId
local data = playerData:GetAsync(playerUserId)
if data then
kills.Value = data["Kills"]
Experience.Value = data["Experience"]
SurvivalTime.Value = data["Survived"]
Money.Value = data["BackDollars"]
else
kills.Value = 0
Experience.Value = "Newcomer"
SurvivalTime.Value = 0
Money.Value = 0
print("datastore")
end
end)
local function create_table(player)
local player_stats = {}
for i, stat in pairs(player.leaderstats:GetChildren()) do
player_stats[stat.Name] = stat.Value
end
return player_stats
end
local function SaveData(player)
local player_stats = create_table(player)
local success, err = pcall(function()
local playerUserId = "Player_"..player.UserId
playerData:SetAsync(playerUserId, player_stats)
end)
if not success then
warn("Could not save data")
end
end
function SaveAllData()
for _,player in pairs(game.Players:GetPlayers()) do
SaveData(player)
end
end
game:BindToClose(function()
SaveAllData()
end)
while true do
SaveAllData()
wait(60)
end
--game.Players.PlayerRemoving:Connect(onPlayerExit)
✓ ANSWER ACCEPTED
My datastore script does not work for unknown reason, I get no errors?
2 answers
✓ Accepted answer
Hello, if you're testing in the studio test mode, this may not work. So try to publish and then get into the game.
hey you! have you ever heard of enes? if you are in trouble, better call enes!
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3 comments
Will try, thank you
Sadly still does not work, I will try to figure something out
IT GOT FIXED, idk how but It started working normally in game