I am making a sword similar to a glove from Slap Battles called "Killstreak", the more kills you get the more stronger you are, I made a sword script that each time you get a kill, the IntValue (Which Is called "Kills") are raised by 1, but as the title says, It doesn't change, also when I reach a certain phase like Phase 1 which I get a small boost, It doesn't apply
Main script (Sword, Server-Sided):
local Tool = script.Parent
local SoundFolder = Tool.Sounds
local SlashAttack
local KillsValue = Tool.Kills ---This Is a IntValue
local Boolens = {
Debounce = false,
CanDamage = false
}
local Animations = {
EquipAnimation = Tool.EquipAnimation,
Idle = Tool.Idle,
Slash = Tool.Slash,
}
Tool.Equipped:Connect(function()
SoundFolder.Unsheath:Play()
local Humanoid = Tool.Parent.Humanoid
local EquipAnimationTrack = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.EquipAnimation)
EquipAnimationTrack:Play()
task.wait(0.30)
local Idle = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.Idle)
Idle:Play()
Tool.Unequipped:Connect(function()
Idle:Stop()
end)
end)
Tool.Activated:Connect(function()
if not Boolens.Debounce then
Boolens.Debounce = true
Boolens.CanDamage = true
SoundFolder.Slash:Play()
print("The tool has been clicked")
local Humanoid = Tool.Parent.Humanoid
SlashAttack = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.Slash)
SlashAttack:Play()
task.wait(0.5)
Boolens.CanDamage = false
wait(1)
Boolens.Debounce = false
end
end)
Tool.Handle.Touched:Connect(function(hit)
local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
if Player then
local player1 = game.Players:GetPlayerFromCharacter(Tool.Parent)
local player2 = game.Players:GetPlayerFromCharacter(hit.Parent)
if (player1 ~= nil) and (player2 ~= nil) then
local humanoid = (player2.Character or player2.CharacterAdded:Wait()):FindFirstChildWhichIsA("Humanoid")
if (player1.TeamColor ~= player2.TeamColor) then
if (humanoid ~= nil) and Boolens.CanDamage == true then
Boolens.CanDamage = false
humanoid:TakeDamage(30)
if humanoid.Health == 0 then
SoundFolder["Kill Get"]:Play()
KillsValue.Value = KillsValue.Value + 1
end
end
end
end
else
local NPCHumanoid = hit.Parent:WaitForChild("Humanoid")
if NPCHumanoid and Boolens.CanDamage == true then
Boolens.CanDamage = false
NPCHumanoid:TakeDamage(30)
if NPCHumanoid.Health == 0 then
SoundFolder["Kill Get"]:Play()
KillsValue.Value = KillsValue.Value + 1
end
end
end
end)
Phase script (Inside the IntValue, Server Sided):
local Tool = script.Parent.Parent.Parent
local IntValue = script.Parent
if IntValue.Value == 3 then
Tool.Parent.Humanoid.WalkSpeed = 18
end
if IntValue.Value == 5 then
Tool.Parent.Humanoid.WalkSpeed = 20
local ThemeSong = Instance.new("Sound")
ThemeSong.Name = "ThemeSong"
ThemeSong.Parent = Tool.Parent.Torso
ThemeSong.Looped = true
ThemeSong.Volume = 3
ThemeSong.SoundId = "rbxassetid://10239133106"
ThemeSong:Play()
end
