For example, there is a part that is named: "Part(1)". When duplicated, it should change the number in the brackets by one. So when "Part(1)" is duplicated it would be named "Part(2)", and so on.
Is there a setting for this?
For example, there is a part that is named: "Part(1)". When duplicated, it should change the number in the brackets by one. So when "Part(1)" is duplicated it would be named "Part(2)", and so on.
Is there a setting for this?
Hello,
This is a very easy script so I'm gonna explain it!
If the script works I'd appreciate you accepting my answer!
Create a part and put it in ReplicatedStorage!
Script in ServerScriptService (Not a LocalScript and not a ModuleScript)
local replicatedStorage = game:GetService("ReplicatedStorage") -- Create a variable to easily get the ReplicatedStorage
local part = replicatedStorage:FindFirstChild("Part") -- Create a variable to easily get the part
local partAmount = 0 -- Create a Variable to count the amount of parts!
while wait(1) do -- This will run every second
partAmount += 1 -- Add 1 to the part amount
local newPart = part:Clone() -- Clone the part
newPart.Name = "Part"..partAmount -- Name the part "Part" plus the amount of parts (The name of the part would be Part1)
newPart.Parent = workspace -- Put the parts parent to workspace
end
hey you! have you ever heard of enes? if you are in trouble, better call enes!
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No, but probably through through the use of a plugin