My script is in the client and when it is in the client it will only kill players on my screen. How can I make it so that players can see the lightning bolt and kill the players?
local UIS = game:GetService("UserInputService")
local Tool = script.Parent
local Debounce = false
local Part = game.ReplicatedStorage.Wedge
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local Mouse = Player:GetMouse()
Mouse.Button1Up:Connect(function()
if Tool.Parent.Name == Player.Character.Name then
local partclone = Part:Clone()
partclone.CanCollide = false
partclone.CFrame = Player.Character.HumanoidRootPart.CFrame
local Vel = Instance.new("BodyVelocity",partclone)
Vel.MaxForce = Vector3.new(10000,10000,10000)
Vel.Velocity = Mouse.Hit.LookVector * 300
partclone.Parent = game.Workspace
partclone.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid")then
if hit.Parent.Name == Player.Character.Name then
wait()
else
if not Debounce then
Debounce = true
end
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 5 * Player.leaderstats.Level.Value
wait(5)
Debounce = false
end
end
end)
end
end)
