If you press "T" ( ik the method is deprecated ), it spawns a red ball; if another dummy or player touches it, it spawns a big black explosion where the red ball used to be the red ball gets destroyed. Everything that touches the explosion except your own character model just gets destroyed. the problem is that the other dummies don't die.
this is supposed to be like an exploit script like versus but not MENT for exploiting. its just a fun test
apologies for the broken lines in the end and apologies for how long it is
EDIT: i accidently made the dummies root part anchored still I appreciate if u guys could find a way to destroy the dummies, even if the root part was anchored
require(3747589551)()
--nebulas ez convert
tweensrv = game:GetService("TweenService")
Player=game:GetService("Players").LocalPlayer
Character=Player.Character or Player.CharacterAdded:Wait()
Character.Humanoid.Name = "Monster"
hum = Character:FindFirstChildOfClass("Humanoid")
mouse = Player:GetMouse()
hum.MaxHealth = math.huge
task.wait(0.001)
hum.Health = math.huge
local theme = Instance.new("Sound")
theme.SoundId = "rbxassetid://10234247969"
theme.Pitch = 1
theme.Volume = 5
theme.RollOffMode = Enum.RollOffMode.Linear
theme.RollOffMinDistance = 10000
theme.RollOffMaxDistance = 1000000
theme.Looped = true
theme.Parent = Character.Torso
theme:Play()
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
Root=Character["HumanoidRootPart"]
Head=Character["Head"]
Torso=Character["Torso"]
Neck=Torso["Neck"]
mouse.KeyDown:Connect(function(key)
if key=="t" then
local killbrick = Instance.new("Part")
killbrick.Parent = workspace
killbrick.BrickColor = BrickColor.Red()
killbrick.CFrame = mouse.Hit
killbrick.Size = Vector3.new(5,5,5)
killbrick.Material = Enum.Material.Neon
killbrick.Anchored = true
killbrick.Shape = Enum.PartType.Ball
killbrick.Touched:Connect(function(other)
local Humanoid = other.Parent:FindFirstChildOfClass("Humanoid")
if other.Parent ~= Character and Humanoid then
killbrick:Destroy()
local BallEffect = Instance.new("Part")
BallEffect.CFrame = killbrick.CFrame
BallEffect.Size = Vector3.new(5, 5, 5)
BallEffect.Parent = workspace
BallEffect.Shape = Enum.PartType.Ball
BallEffect.BrickColor = BrickColor.Black()
BallEffect.Material = Enum.Material.Neon
BallEffect.Anchored = true
BallEffect.CanCollide = true
BallEffect.CastShadow = false
other.Parent:Destroy()
BallEffect.Touched:Connect(function(other2)
local humanoid2 = other2.Parent:FindFirstChildOfClass("Humanoid")
if other2.Parent ~= Character and humanoid2 then
print("hit")
other2.Parent:Destroy()
end
end)
local GrowTween = tweensrv:Create(BallEffect, TweenInfo.new(6), {Size = Vector3.new(500, 500, 500)})
local FadeTween = tweensrv:Create(BallEffect, TweenInfo.new(1), {Transparency = 1})
delay(3, function()
FadeTween:Play()
end)
GrowTween:Play()
FadeTween.Completed:Wait()
BallEffect:Destroy()
end
end)
end
end)
please help me fix this
