for some reason my blocking script does not work, it makes the humanoids health infinite and it dies when 100 damage is inflicted.
local userInput = game:GetService("UserInputService")
local players = game:GetService("Players")
local sprintSpeed = 30
local walkSpeed = 16
local player = players.LocalPlayer
local function beginSprint(input, gameProcessed)
if not gameProcessed then
if input.UserInputType == Enum.UserInputType.Keyboard then
local keycode = input.KeyCode
if keycode == Enum.KeyCode.F then
player.Character.Humanoid.MaxHealth = math.huge
player.Character.Humanoid.Health = math.huge
end
end
end
end
local function endSprint(input, gameProcessed)
if not gameProcessed then
if input.UserInputType == Enum.UserInputType.Keyboard then
local keycode = input.KeyCode
if keycode == Enum.KeyCode.F then
player.Character.Humanoid.MaxHealth = 100
player.Character.Humanoid.Health = 100
end
end
end
end
userInput.InputBegan:Connect(beginSprint)
userInput.InputEnded:Connect(endSprint)
