Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
✓ ANSWER ACCEPTED

How can i get the players name form a id?

Hello so i'm creating a script and i'm using tables and i have to use UserId but now i don't know how to get the players name from his UserId can somebody help me?

Here's the code:

local playeringame = {}
local Status = game.ReplicatedStorage:WaitForChild("Status")

Status.Value = "Waiting For Players..."	

game.Players.PlayerAdded:Connect(function(player)
	repeat
		wait()
	until #game:GetService("Players"):GetPlayers() >= 1

	wait(2)

	for i = 4, 1, -1 do
		Status.Value = "Staring Game in "..i
		wait(1)
	end

	Status.Value = "Loading Map..."

	local ClonedMap = game.ReplicatedStorage.Maps.Map01:Clone()
	ClonedMap.Parent = workspace
	ClonedMap.Name = "Map"
	wait(2)	
	
	game.ReplicatedStorage.NumbersPlayersInGame.Value = #game:GetService("Players"):GetPlayers()
	table.insert(playeringame, player.UserId)
	
	player.Character.HumanoidRootPart.CFrame = workspace:WaitForChild("Map").Spawns.Spawn.CFrame
	
	player.Character.Humanoid.Died:Connect(function()
		game.ReplicatedStorage.NumbersPlayersInGame.Value -= 1
		table.remove(playeringame, player.UserId)
	end)
	
	repeat
		wait()
	until game.ReplicatedStorage.NumbersPlayersInGame.Value == 1
	
	if game.ReplicatedStorage.NumbersPlayersInGame.Value == 1   then
		Status.Value = "Game Ended"
		game.ReplicatedStorage.NumbersPlayersInGame.Value = 0
		game.ReplicatedStorage.LastPlayer.Value = playeringame[1]
		print(playeringame[1])
	end
	
end)

1 answer

✓ Accepted answer

you can just use the method

game.Players:GetPlayerByUserId(userid).Name

the .Name part just gets the player object name so if you want to get the displayname just change it to .DisplayName if no player in the game has the userid (for example they left or something) then it will return nil.

or alternatively there also exists this method

game.Players:GetNameFromUserIdAsync(userid)

though i wouldn't use it because it gets it from the roblox website instead so you'd have to wrap the function in a pcall

i don't see why you wouldnt just insert the player into the table rather than the userid

also you might want to consider not having it all connected to the playeradded event.

1 comment

0

Thanks Man!

This discussion is preserved as it was. New answers, comments, and votes are closed.