This is just dumb, I made a wall that won't let NPCS go through but only players does but It keeps working players to not enter! Its just dumb!
Script:
script.Parent.Touched:Connect(function(Hit)
local Player = game:GetService("Players"):GetPlayerFromCharacter(Hit.Parent)
if Player then
script.Parent.CanCollide = false
else
script.Parent.CanCollide = true
end
end)
