I have two parts in replicated storage and I want to keep their name the same so when I take one to workspace the same script will work on both parts, is there a way to just bring the first one or just bring the second into workspace.
✓ ANSWER ACCEPTED
how do I tell the difference between two parts with the same name?
2 answers
✓ Accepted answer
Try changing their properties. It could either be their color, size, position, material, texture, children, reflectance, transparency, orientation, etc. Another way is to put them in a folder or model, and use math.random. The third way is to make different attributes between each other like Part1 has the attribute "IsPart1" while Part2 has the attribute "IsPart2".
1st Way:
Player.Character.Touched:Connect(function(touchedPart)
if touchPart.Name == "PartWithSameName" then
if touchPart.BrickColor == "Really red" then
print("Player touched Part1")
elseif touchPart.BrickColor == "Really blue" then
print("Player touched Part2")
end
end
end)
2nd Way:
local PartsWithSameName = game.ReplicatedStorage.PartsWithSameName
for i, v in pairs(PartsWithSameName:GetChildren()) do
locan randomNumber = math.random(1, 2)
if randomNumber == 1 then
print("The game chose Part1")
PartsWithSameName[randomNumber]:Clone().Parent = game.Workspace
elseif randomNumber == 2 then
print("The game chose Part2")
PartsWithSameName[randomNumber]:Clone().Parent = game.Workspace
end
end
3rd Way:
Player.Character.Touched:Connect(function(touchedPart)
if touchPart.Name == "PartWithSameName" then
if (touchPart:GetAttribute("IsPart1") ~= nil) then
print("Player touched Part1")
elseif (touchPart:GetAttribute("IsPart2") ~= nil) then
print("Player touched Part2")
end
end
end)
Try using Math.Random()
Heres an example:
local Part = script.Parent
Part.Touched:Connect(Function()
local ExplodeOrNot = math.Random(1,2)
if ExplodeOrNot == 1 then
print("The part did not explode")
end
if ExplodeOrNot == 2 then
print("The part Exploded!")
end
end)
I also forgot to mention that you can also create two variables on one line like this:
local Part1, Part2 = ----Stuff here
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1 comment
I doubt this will do anything, but try putting something random in that object and rename it like apple, then write this game.ReplicatedStorage.Part.apple.Parent, stupid solution, I know, that’s why I commented.