Hello, I am trying to set a custom animation when the player is running vs. walking in my game, as you can see at the end of the script. It seems to not be working and I'm getting no errors at all.
I've tried going on discord and the Roblox devforum and looking for solutions, but the ones I've seen haven't worked. Any help would be appreciated, thanks.
I have also tested each animation on it's own and they seem to work perfectly fine. But in this script, only the walking animation is working and when I start sprinting, the running animation isn't playing, but I can see the WalkSpeed has changed.
This script is not on the server, it is on a LocalScript.
local SprintValue = script.Sprint
local walkSpeed = 14
local runSpeed = 20
local SprintKey = "LeftShift"
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode[SprintKey] then
if check_movement() then
SprintValue.Value = true
humanoid.WalkSpeed = runSpeed
else
end
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode[SprintKey] then
if SprintValue.Value == true then
SprintValue.Value = false
humanoid.WalkSpeed = walkSpeed
end
end
end)
if humanoid.WalkSpeed == runSpeed and SprintValue.Value == false then
humanoid.WalkSpeed = walkSpeed
end
if SprintValue.Value == true then
character.Animate.run.RunAnim.AnimationId = "rbxassetid://10149274629" -- run
else
character.Animate.run.RunAnim.AnimationId = "rbxassetid://10148865176" -- walk
end
