Hello! I made a gun that has 3 ammo and one-shots the victim, It works just fine, but when I unequip It, the ammo skips ammo's (Example: When I equip It once It removes 1 ammo per shoot, but when I unequip It and reequip It skips one bullet, It skips alot of bullets If the maxbullet Is higher, such as 25) and when I die or If someone else dies with the gun, the gun just stops working, It won't shoot
More Information: The script Is a local script The ammoGUI Is In PlayerGUI The gun I scripted was thanks to this user: https://www.youtube.com/watch?v=g5WWDFWsi6A
Script:
local maxammo = 3
local ammo = maxammo
local reloading = false
local plr = game.Players.LocalPlayer
local plrgui = plr:WaitForChild("PlayerGui")
local text = plrgui:WaitForChild("Ammo"):FindFirstChild("AmmoCount")
local ShootingAnimation = script.Parent.Animation
local ReloadAnimation = script.Parent.Reload
script.Parent.Equipped:Connect(function(Mouse)
local function reload()
reloading = true
script.Parent.reloadingsound:Play() -- change reloadingsound to what ever your reload sound is named
local Char = script.Parent.Parent
local Hum = Char.Humanoid
local AnimationTrack = Hum:LoadAnimation(ReloadAnimation)
AnimationTrack:Play()
wait(1)
ammo = maxammo
reloading = false
end
script.Parent.Activated:Connect(function()
if ammo > 0 and not reloading then
local Char = script.Parent.Parent
local Hum = Char.Humanoid
local AnimationTrack = Hum:LoadAnimation(ShootingAnimation)
AnimationTrack:Play()
ammo = ammo - 1
script.Parent.gunshot:Play() -- change gunshot to what ever your gun shot sound is named
if Mouse.Target.Parent:FindFirstChild("Humanoid") then
script.Parent.DealDamage:FireServer(Mouse.Target.Parent, 100000000000000000000) -- change the 25 to what ever amount of damage you want to deal
end
elseif reloading == false then
reload()
script.Parent.gunshot:Stop()-- change gunshot to what ever your gun shot sound is named
end
while wait() do
text.Text = (ammo).." / "..maxammo
end
end)
local input = game:GetService("UserInputService")
input.InputBegan:Connect(function(Key)
if Key.KeyCode == Enum.KeyCode.R and reloading == false and ammo ~= maxammo then
reload()
end
end)
end)
script.Parent.Equipped:Connect(function()
game.Players.LocalPlayer.PlayerGui.Ammo.Enabled = true
script.Parent.Unequipped:Connect(function()
game.Players.LocalPlayer.PlayerGui.Ammo.Enabled = false
end)
end)
