Hello! I made a gun that has 3 ammo and one-shots the victim, It works just fine, but when I unequip It, the ammo skips ammo's (Example: When I equip It once It removes 1 ammo per shoot, but when I unequip It and reequip It skips one bullet, It skips alot of bullets If the maxbullet Is higher, such as 25) and when I die or If someone else dies with the gun, the gun just stops working, It won't shoot

More Information: The script Is a local script The ammoGUI Is In PlayerGUI The gun I scripted was thanks to this user: https://www.youtube.com/watch?v=g5WWDFWsi6A

Script:

local maxammo = 3
local ammo = maxammo
local reloading = false
local plr = game.Players.LocalPlayer
local plrgui = plr:WaitForChild("PlayerGui")
local text = plrgui:WaitForChild("Ammo"):FindFirstChild("AmmoCount")
local ShootingAnimation = script.Parent.Animation
local ReloadAnimation = script.Parent.Reload

script.Parent.Equipped:Connect(function(Mouse)
	local function reload()
		reloading = true
		script.Parent.reloadingsound:Play() -- change reloadingsound to what ever your reload sound is named
		local Char = script.Parent.Parent
		local Hum = Char.Humanoid

		local AnimationTrack = Hum:LoadAnimation(ReloadAnimation)
		AnimationTrack:Play()
		wait(1)
		ammo = maxammo
		reloading = false
	end

	script.Parent.Activated:Connect(function()
		if ammo > 0 and not reloading then
			local Char = script.Parent.Parent
			local Hum = Char.Humanoid

			local AnimationTrack = Hum:LoadAnimation(ShootingAnimation)
			AnimationTrack:Play()
			ammo = ammo - 1
			script.Parent.gunshot:Play() -- change gunshot to what ever your gun shot sound is named
			if Mouse.Target.Parent:FindFirstChild("Humanoid") then
				script.Parent.DealDamage:FireServer(Mouse.Target.Parent, 100000000000000000000) -- change the 25 to what ever amount of damage you want to deal
			end
		elseif reloading == false then
			reload()
			script.Parent.gunshot:Stop()-- change gunshot to what ever your gun shot sound is named
		end

		while wait() do
			text.Text = (ammo).." / "..maxammo
		end
	end)

	local input = game:GetService("UserInputService")
	input.InputBegan:Connect(function(Key)
		if Key.KeyCode == Enum.KeyCode.R and reloading == false and ammo ~= maxammo then
			reload()
		end
	end)
end)

script.Parent.Equipped:Connect(function()
	game.Players.LocalPlayer.PlayerGui.Ammo.Enabled = true
	script.Parent.Unequipped:Connect(function()
		game.Players.LocalPlayer.PlayerGui.Ammo.Enabled = false
	end)
end)