As the name says, I was wondering how I can modify the script so It won't damages players If there one your team (Btw the gun name Is SI2010 (The SI means "Skill Issue"))
Script:
local tool = script.Parent
---Sounds---
local ShotgunSound = tool.FireSound
---Animation---
local Shot = tool.Shot
---Other stuff---
local debounce = false
tool.Activated:Connect(function()
if not debounce then
debounce = true
ShotgunSound:Play()
local Char = tool.Parent
local Hum = Char.Humanoid
local AnimationTrack = Hum:LoadAnimation(Shot)
AnimationTrack:Play()
local MeshPartPojectile = Instance.new("MeshPart")
local VectorForce = Instance.new("VectorForce")
local Attachment = Instance.new("Attachment")
MeshPartPojectile.Parent = game.Workspace
MeshPartPojectile.Size = Vector3.new(1,1,1)
MeshPartPojectile.TextureID = "http://www.roblox.com/asset/?id=5694989372"
MeshPartPojectile.Position = tool.Handle.Position
MeshPartPojectile.Orientation = tool.Handle.Orientation
VectorForce.Parent = MeshPartPojectile
Attachment.Parent = MeshPartPojectile
VectorForce.Attachment0 = Attachment
VectorForce.Force = Vector3.new(0,300,-6000)
MeshPartPojectile.Touched:Connect(function(hit)
local humanoid = hit.Parent:WaitForChild("Humanoid")
if humanoid then
humanoid:TakeDamage(10)
local UNDERTALE = Instance.new("Sound")
UNDERTALE.Parent = humanoid.Parent.Torso
UNDERTALE.Volume = 10
UNDERTALE.SoundId = "rbxassetid://406913243"
UNDERTALE:Play()
MeshPartPojectile:Destroy()
game:GetService("Debris"):AddItem(UNDERTALE,0.5)
end
end)
game:GetService("Debris"):AddItem(MeshPartPojectile,5)
game:GetService("Debris"):AddItem(VectorForce,5)
game:GetService("Debris"):AddItem(Attachment,5)
wait(1)
debounce = false
end
end)
