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COMMUNITY QUESTION

I want to require a local script so it will play the animation but comes unknown in the output?

So i've created a Firework animation that plays from the players head once something is completed. But I wanted to test it out so I used the output 'Run a command' and typed in 'local firework = require(game.StarterPlayer.StarterPlayerScripts:WaitForChild("Firework").PlayAnimation()' but this comes unknown in the start. Is there something wrong with my script or are we not allowed to require in client

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