Hello there, I have a script here where it's supposed to clone itself BUT continously update it's properties everytime it is cloned, like in this script where it's numbers add everytime it is cloned along with it's position, however I do not know on how to approach this and it does not seem to work, how do I remedy this?
local RS = game:GetService('ReplicatedStorage')
local AdditionEvent = RS:WaitForChild('AdditionEvent')
local Block = game.Workspace.Block
AdditionEvent.OnServerEvent:Connect(function(event)
Block:Clone()
Block.CFrame = Block.CFrame * (0,4,0)
Block.SurfaceGui.TextLabel.Text +=1
end)

1 comment
You are trying to set the CFrame of the block that is in the workspace, and not the cloned one.