Hi, so i know this is a lot to ask for, but i was watching the tutorial by alvin blox on how to make a sword fight game, so i was on the part where he was coding the shop and everything, so i did it and it all works fine, but i felt like of course, it would be better if i actually understood it lol. This is because it was pretty confusing for me, so i was wondering if anyone could help me maybe understand it a bit more? Thank you very much.
here is the link of the video: https://www.youtube.com/watch?v=WN932TP8GUU&t=2801s&ab_channel=AlvinBlox
this is the first script inside the shop gui (a local script)
-- Core UI localscript
local availableTools = game.ReplicatedStorage:WaitForChild("GetTools"):InvokeServer()
local mainFrame = script.Parent:WaitForChild("MainFrame")
local safeArea = mainFrame:WaitForChild("SafeArea")
local itemInformation = safeArea:WaitForChild("ItemInformation")
local infoFrame = itemInformation.InfoFrame
local selectedItem = itemInformation.SelectedItem
local equippedItem = itemInformation.EquippedItem
local numberOfItems = #availableTools
local itemFrame = safeArea.ItemFrame
local buyButton = infoFrame.BuyButton
local equippedItemViewport = script.Parent:WaitForChild("EquippedItemViewport")
local itemViewport = itemInformation.ItemViewport
game.ReplicatedStorage.SendEquipped.OnClientEvent:Connect(function(equipped)
equippedItem.Value = equipped
if equippedItem.Value ~= "" then
local fakeCam = Instance.new("Camera")
fakeCam.Parent = equippedItemViewport
local handle = game.ReplicatedStorage:WaitForChild("ToolModels"):FindFirstChild(equippedItem.Value.."Handle"):Clone()
handle.Parent = equippedItemViewport
equippedItemViewport.CurrentCamera = fakeCam
fakeCam.CFrame = handle.CameraCFrame.Value
end
end)
game.ReplicatedStorage.ShopOpen.OnClientEvent:Connect(function()
script.Parent.MainFrame.Visible = true
end)
local PADDING_X = 0.02
local DROPDOWN_Y = 0.13
local DROPDOWN_X = 0.25
local item1 = itemFrame:WaitForChild("Item1")
local box
local numRows = 1
for i = 1,numberOfItems,1 do
if i == 1 then
box = item1
else
box = item1:Clone()
box.Name = "Item"..i
box.Parent = itemFrame
if (i-1) / (4*numRows) == 1 then
-- New row
numRows = numRows + 1
box.Position = UDim2.new(PADDING_X,0,box.Position.Y.Scale,0) + UDim2.new(0,0,DROPDOWN_Y*(numRows - 1))
else
-- Add to the X only
box.Position = itemFrame["Item"..(i-1)].Position + UDim2.new(DROPDOWN_X,0,0,0)
end
end
box.MouseButton1Click:Connect(function()
for _, v in pairs(itemViewport:GetChildren()) do
if not v:IsA("Frame") then
v:Destroy()
end
end
local itemViewportCam = Instance.new("Camera")
itemViewportCam.Parent = itemViewport
local handle = game.ReplicatedStorage:WaitForChild("ToolModels"):FindFirstChild(availableTools[i][1].."Handle"):Clone()
handle.Parent = itemViewport
itemViewport.CurrentCamera = itemViewportCam
itemViewportCam.CFrame = handle.CameraCFrame.Value
local owned = game.ReplicatedStorage.ItemCheck:InvokeServer(availableTools[i][1])
if equippedItem.Value == availableTools[i][1] then
infoFrame.Cash.Text = "Owned"
infoFrame.BuyButton.Text = "Unequip"
infoFrame.Damage.Text = availableTools[i][3]
infoFrame.Description.Text = availableTools[i][4]
elseif owned == true then
infoFrame.Cash.Text = "Owned"
infoFrame.BuyButton.Text = "Equip"
infoFrame.Damage.Text = availableTools[i][3]
infoFrame.Description.Text = availableTools[i][4]
else
infoFrame.BuyButton.Text = "Buy"
infoFrame.Cash.Text = "$"..availableTools[i][2]
infoFrame.Damage.Text = availableTools[i][3]
infoFrame.Description.Text = availableTools[i][4]
end
infoFrame.ItemName.Text = availableTools[i][1]
selectedItem.Value = availableTools[i][1]
for _, v in pairs(itemFrame:GetChildren()) do
if v:IsA("ImageButton") then
v.BorderSizePixel = 0
end
end
itemFrame["Item"..i].BorderSizePixel = 2
end)
local fakeCam = Instance.new("Camera")
fakeCam.Parent = box.VPF
local handle = game.ReplicatedStorage:WaitForChild("ToolModels"):FindFirstChild(availableTools[i][1].."Handle"):Clone()
handle.Parent = box.VPF
box.VPF.CurrentCamera = fakeCam
fakeCam.CFrame = handle.CameraCFrame.Value
itemFrame["Item"..i].ItemName.Text = availableTools[i][1]
end
buyButton.MouseButton1Click:Connect(function()
local result = game.ReplicatedStorage.PurchaseItem:InvokeServer(selectedItem.Value)
if result == true then
buyButton.BackgroundColor3 = Color3.fromRGB(71, 255, 129)
buyButton.Frame.BackgroundColor3 = Color3.fromRGB(0, 223, 82)
buyButton.Text = "Bought!"
script.Parent.Purchase:Play()
wait(0.5)
buyButton.Text = "Equip"
buyButton.BackgroundColor3 = Color3.fromRGB(71, 255, 129)
buyButton.Frame.BackgroundColor3 = Color3.fromRGB(0, 223, 82)
elseif result == "NotEnoughPoints" then
buyButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
buyButton.Frame.BackgroundColor3 = Color3.fromRGB(193, 0, 0)
buyButton.Text = "Not enough points!"
script.Parent.Beep:Play()
wait(0.5)
buyButton.Text = "Buy"
buyButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
buyButton.Frame.BackgroundColor3 = Color3.fromRGB(193, 0, 0)
elseif result == "Equipped" then
equippedItem.Value = selectedItem.Value
buyButton.BackgroundColor3 = Color3.fromRGB(71, 255, 129)
buyButton.Frame.BackgroundColor3 = Color3.fromRGB(0, 223, 82)
buyButton.Text = "Equipped!"
script.Parent.equip2:Play()
wait(0.5)
buyButton.Text = "Unequip"
buyButton.BackgroundColor3 = Color3.fromRGB(71, 255, 129)
buyButton.Frame.BackgroundColor3 = Color3.fromRGB(0, 223, 82)
elseif result == "Unequipped" then
equippedItem.Value = ""
buyButton.BackgroundColor3 = Color3.fromRGB(71, 255, 129)
buyButton.Frame.BackgroundColor3 = Color3.fromRGB(0, 223, 82)
buyButton.Text = "Unequipped!"
script.Parent.uneqip:Play()
wait(0.5)
buyButton.Text = "Equip"
buyButton.BackgroundColor3 = Color3.fromRGB(71, 255, 129)
buyButton.Frame.BackgroundColor3 = Color3.fromRGB(0, 223, 82)
end
end)
if equippedItem.Value ~= "" then
local fakeCam = Instance.new("Camera")
fakeCam.Parent = equippedItemViewport
local handle = game.ReplicatedStorage:WaitForChild("ToolModels"):FindFirstChild(equippedItem.Value.."Handle"):Clone()
handle.Parent = equippedItemViewport
equippedItemViewport.CurrentCamera = fakeCam
fakeCam.CFrame = handle.CameraCFrame.Value
end
equippedItem:GetPropertyChangedSignal("Value"):Connect(function()
if equippedItem.Value ~= "" then
for _, v in pairs(equippedItemViewport:GetChildren()) do
if not v:IsA("Folder") then
v:Destroy()
end
end
local fakeCam = Instance.new("Camera")
fakeCam.Parent = equippedItemViewport
local handle = game.ReplicatedStorage:WaitForChild("ToolModels"):FindFirstChild(equippedItem.Value.."Handle"):Clone()
handle.Parent = equippedItemViewport
equippedItemViewport.CurrentCamera = fakeCam
fakeCam.CFrame = handle.CameraCFrame.Value
else
for _, v in pairs(equippedItemViewport:GetChildren()) do
if not v:IsA("Folder") then
v:Destroy()
end
end
end
end)
the next one is a script in server script service here:
game.ReplicatedStorage:WaitForChild("GetTools").OnServerInvoke = function(player)
local items = {}
for _, object in pairs(game.ServerStorage:WaitForChild("Items"):GetChildren()) do
local itemProperties = {object.Name,object.Price.Value,object.Dmg.Value,object.Desc.Value}
table.insert(items,itemProperties)
end
return items
end
game.ReplicatedStorage:WaitForChild("ItemCheck").OnServerInvoke = function(player,itemName)
if game.ServerStorage.PlayerData:FindFirstChild(player.Name).Inventory:FindFirstChild(itemName) then
return true
else
return false
end
end
game.ReplicatedStorage:WaitForChild("PurchaseItem").OnServerInvoke = function(player,itemName)
local Points = player.leaderstats.Points
local item = game.ServerStorage.Items:FindFirstChild(itemName)
if item then
--Item exists
if game.ServerStorage.PlayerData[player.Name].Inventory:FindFirstChild(itemName) then
if game.ServerStorage.PlayerData[player.Name].Equipped.Value ~= itemName then
--Currently unequipped
game.ServerStorage.PlayerData[player.Name].Equipped.Value = itemName
return "Equipped"
else
game.ServerStorage.PlayerData[player.Name].Equipped.Value = ""
return "Unequipped"
end
end
if Points.Value >= item.Price.Value then
Points.Value = Points.Value - item.Price.Value
local itemValue = Instance.new("ObjectValue")
itemValue.Name = itemName
itemValue.Parent = game.ServerStorage.PlayerData[player.Name].Inventory
return true
else
return "NotEnoughPoints"
end
else
return "NoItem"
end
end
once again thanks a lot if you can help!

2 comments
If you were watching his tutorial there is high chance he explained during process, I suggest you to skip back and analyze script along with him and understand it step by step.
ok, thanks