So I made a particle effect that should show up to all players but expect, it shows to the client
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Player = game.Players
local Particles = ReplicatedStorage.Assets.Particles:WaitForChild("KillEffect")
local Humanoid = script.Parent:FindFirstChildOfClass("Humanoid")
local Parts = script.Parent:GetChildren()
Humanoid.Died:Connect(function()
for _, Part in pairs(Parts) do
if Part.Name == "Head" then
local ParticlesInChar = Particles:Clone()
ParticlesInChar.Parent = Part
end
end
end)

2 comments
is the script local or regular
local script