function GerstnerWave(SamplePosition,Wavelength,Direction,Steepness,Gravity,SampleTick)
	local k = (2 * math.pi) / Wavelength
	local a = Steepness/k
	local d = Direction.Unit
	local c = math.sqrt(Gravity / k)
	local f = k * d:Dot(Vector2.new(SamplePosition.X,SamplePosition.Z)) - c * SampleTick
	local cosF = math.cos(f)

	--Displacement Vectors
	local dX = (d.X * (a * cosF))
	local dY = a * math.sin(f)
	local dZ = ( d.Y * (a * cosF))
	return Vector3.new(dX,dY,dZ)
end

using the gerstner wave function to get the height is too buggy and weird. is there anyway to get an accurate Y coordinate?