https://i.gyazo.com/d5ecd8aa50f846c9cff40b9aecf21ba6.gif
My script how it currently is:
-- "Fade" is the brick that triggers the transparency when stepped on.
-- "Robloxian" is the model.
local invis = true
game.Workspace.Fade.Touched:Connect(function(hit)
if not invis then return end
if not hit.Parent:FindFirstChild("Humanoid") then return end
invis = false
for k2,v2 in pairs(game.Workspace.Robloxian:GetDescendants()) do
if v2:IsA("BasePart") then
v2.Transparency = 0.2
wait()
v2.Transparency = 0.4
wait()
v2.Transparency = 0.6
wait()
v2.Transparency = 0.8
wait()
v2.Transparency = 1
end
end
end)
How do you make the decals transparent as well? I've always had issues with decals and transparency.

1 comment
sorry about that, I added a wait in the correct spot and my script should now work