I am trying to make it so a player gets a tool based off of their leaderstat. Basically I have a leaderstat called "Style" and based off of the value of that leaderstat it should give the player a tool based off of this. I've tried many things and I am about two months into roblox scripting.
here is my code: local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player) local leaderstats = player:FindFirstChild("leaderstats") local style = leaderstats and leaderstats:FindFirstChild("Style")
if style then
if style.Value == nil then
style.Value = 0
end
if style.Value == 0 then
local backpack = player:WaitForChild("Backpack")
local cloneTool = game.ServerStorage.Combat:Clone()
cloneTool.Parent = backpack
end
if style.Value == 1 then
local backpack = player:WaitForChild("Backpack")
local cloneTool = game.ServerStorage.Taekwondo:Clone()
cloneTool.Parent = backpack
end
if style.Value == 2 then
local backpack = player:WaitForChild("Backpack")
local cloneTool = game.ServerStorage.Boxing:Clone()
cloneTool.Parent = backpack
end
end
end)
