Thanks to perci1 I understand a little more of what I need to do.
This is my previous code:
game.PlayerGui.GUI1.Visible = false
wait(4)
game.PlayerGui.GUI2.Visible = false
He has informed me that the CORRECT code would be this:
script.Parent.GUI1.Visible = false
wait(4)
script.Parent.GUI2.Visible = true
So now, I know the correct code.
But I am unsure of how to implement it. I put it under where the brick disappear code is, meaning it's like this:
function cover()
print("Holding Cell")
game.Workspace.checkpoint1.Transparency = 1
script.Parent.GUI1.Visible = false
end
checkpoint1.Touched:connect(cover)
IT'S STILL NOT WORKING.
Why won't the GUI disable with the brick!? The code is supposed to make both go away but it wont' work.
