So I am trying to make a code that makes a dummy walk to random positions across the map. I am using a system that involves using a while true do statement. the thing is, while the dummy is walking, another :MoveTo() code interferes. if have tried to use repeat wait() until humanoid.MovedToFinished ('humanoid' is a variable for the dummy's humanoid, if you couldn't guess). Anyhow, that didn't work apparently. I'm stumped. I need the gods of scripting to shine upon me. Help?
COMMUNITY QUESTION
[SOLVED] How to make code wait until :MoveTo() is finished?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
I might have an Idea. Watch this video I made: https://streamable.com/xlimxz *This should help
Oh, it was humanoid.MovedToFinished:Wait(). Thanks A Lot!!!