I’m trying to make it so that when a player touches a certain part (named “Trigger”), information about that player (an image of them, their name, and their account age) will be transmitted to the whole server, and players will be able to access that information via a ScreenGui in their PlayerGui. Currently, aforementioned ScreenGui is merely left blank when the trigger is touched, and the output doesn’t give any suggestion as to how I should improve my script, so if anyone could help me identify the error(s) it would be greatly appreciated.
local Players = game:GetService("Players")
workspace.Trigger.Touched:Connect(function(hit)
local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
if player then
Players.PlayerAdded:Connect(function(Player)
local PlayerGui = Player:WaitForChild('PlayerGui')
local ScreenGui = PlayerGui:WaitForChild("ScreenGui")
local frame = ScreenGui:WaitForChild("Frame")
local textButton = frame:WaitForChild("TextButton")
local userId = player.UserId
local thumbType = Enum.ThumbnailType.AvatarBust
local thumbSize = Enum.ThumbnailSize.Size420x420
local content, isReady = game.Players:GetUserThumbnailAsync(userId, thumbType, thumbSize)
frame.PlayerImage.Image = content
local DT = DateTime.fromUnixTimestamp(86400 * player.AccountAge)
local Days = tonumber(DT:FormatUniversalTime("DD", "en-us"))
local Months = tonumber(DT:FormatUniversalTime("MM", "en-us"))
local Years = tonumber(DT:FormatUniversalTime("YYYY", "en-us")) - 1970
textButton.Text = player.Name.. ", ".. Years
end)
end
end)
