So i have a code here thats in an npc and i want to make it that like u can feed the npc and then when it gets to a certain amount it gives u the badge but the problem is that its not running for some reasing. the rest of the code runs fine its just the if food value == 6 part that dosnt work. i also tried putting several prints in it but also didint print. Also nothing was in the output. Can somebody help me?
full script:
local player = game.Players
local BadgeService = game:GetService("BadgeService")
local ServerStorage = game:GetService("ServerStorage")
local foodValue = script.Parent.FoodValue
script.Parent.Head.InteractProx.Triggered:Connect(function(plr)
if plr.Character:FindFirstChild("Hamburger") then
foodValue.Value = foodValue.Value + 1
script.Parent.Head.InteractProx.Enabled = false
plr.Character.Hamburger:Destroy()
end
end)
if foodValue.Value == 6 then -- change to 6
print("Food value is 7")
local PlayerID = player.localPlayer.UserId
local foodBadgeID = 2126781898
local explosion = Instance.new("Explosion", script.Parent)
explosion.Position = script.Parent.PrimaryPart.CFrame.Position
BadgeService:AwardBadge(PlayerID, foodBadgeID)
elseif foodValue.Value == 5 then
print("Food value is 5")
script.Parent.Head.Mesh:Destroy()
script.Parent.Head.Shape = Enum.PartType.Ball
script.Parent.Torso.Shape = Enum.PartType.Ball
script.Parent.Torso.Size = Vector3.new(2.8, 2.8, 2.8)
elseif foodValue.Value == 4 then
print("Food value is 4")
script.Parent.Head.Mesh:Destroy()
script.Parent.Head.Shape = Enum.PartType.Ball
script.Parent.Torso.Shape = Enum.PartType.Ball
script.Parent.Torso.Size = Vector3.new(2.8, 2.8, 2.8)
end
----------
wait(5)
local roomate = script.Parent
local humanoid = script.Parent.Humanoid
local pointA = game.Workspace.ApartmentHouse.GreenFlag
wait(5)
humanoid.Sit = false
humanoid:MoveTo(pointA.Position)

1 comment
also sorry if its reupload i accidently deleat the old one