I'm working on a game at the moment, but I've come across a bug that I can't seem to fix. In a LocalScript in ReplicatedFirst, I do some calls to ReplicatedStorage to clone a model (which has a Script/LocalScript inside) into Workspace. However, while the model does clone into Workspace, the Script/LocalScript inside does not seem to work. This is the specific line of code that calls to clone the object in ReplicatedFirst:
local clone = game.ReplicatedStorage.TerrainModels[modelData[1]]:Clone()
-- maths stuff for position and creates folder in Workspace
clone.Parent = folder -- folder in Workspace
This is the code in the Script/LocalScript in the model from ReplicatedStorage
script.Parent.Touched:Connect(function()
print("Tree touched.")
end)
The reason why I'm using Script and LocalScript interchangeably is because I've tried using both type of scripts to no avail.
The first block of code does clone the model (and child script), but the script itself does not print anything to the console.
In other words, I'm asking for a way to run scripts from models cloned from ReplicatedStorage on the client? Thank you :)

2 comments
Are you cloning this within a local script?
Yes, to reiterate, the cloning happens from ReplicatedFirst, calling ReplicatedStorage to clone to Workspace. All this happening from the client.