So im trying to make an event that happens whenever a certain time of the day comes, and I'm just testing the .Changed event. Whenever the clocktime changes for some reason the message is printing 2x each time? Also iis there a better way to fire an event when the ClockTime changes?
game.Lighting.Changed:Connect(function()
print("time change")
end)

2 comments
WOW thank you! XD I can't believe I didn't think of this LOL
yup yup, can you mark this as the solution if it solved your question?