when u place a tower in my game in the output it says this, Network Ownership API cannot be called on Anchored or welded to Anchored parts.

Stack Begin

Script 'ServerScriptService.Main.Tower', Line 18 - function Spawn

Stack End

Here is the code for line 18, newTower.HumanoidRootPart:SetNetworkOwner(nil)

And here is the one for the newTower local newTower = towerExist:Clone()

Anyone know what's wrong?

2 comments

0

SetNetworkOwner(nil) doesn't work on anchored objects to the point that it throws an error when you try doing it

0

so what do I put