when u place a tower in my game in the output it says this, Network Ownership API cannot be called on Anchored or welded to Anchored parts.
Stack Begin
Script 'ServerScriptService.Main.Tower', Line 18 - function Spawn
Stack End
Here is the code for line 18, newTower.HumanoidRootPart:SetNetworkOwner(nil)
And here is the one for the newTower local newTower = towerExist:Clone()
Anyone know what's wrong?

2 comments
SetNetworkOwner(nil) doesn't work on anchored objects to the point that it throws an error when you try doing it
so what do I put