What im talking about is, im trying to make a splatter (just a decal and a part) once the ray hits a part, its gonna make a ray on that part, now this is where i struggle, im trying to make a new ray right and the direction needs to be set on the parts rotation.
COMMUNITY QUESTION
How do i make a rays direction based on a parts rotation?
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you should probably try to send the ray from the look vector of the part but also you should probably show your code so I can actually help you