i am trying to make a sliding door but i Always get this error: Infinite yield possible on 'Workspace.door:WaitForChild("Door1")'
local TweenService = game:GetService("TweenService")
local door1 = workspace.door:WaitForChild("Door1")
local door2 = workspace.door:WaitForChild("door2")
local tweeningInformation = TweenInfo.new(
0.5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local door1Open = {CFrame = CFrame.new(-24.25, 5.5, -99)}
local door2Open = {CFrame = CFrame.new(-24.25, 5.5, -85)}
local door1Close = {CFrame = CFrame.new(-24.25, 5.5, -94.5)}
local door2Close = {CFrame = CFrame.new(-24.25, 5.5, -89.5)}
local tween1open = TweenService:Create(door1,tweeningInformation,door1Open)
local tween1close = TweenService:Create(door1,tweeningInformation,door1Close)
local tween2open = TweenService:Create(door2,tweeningInformation,door2Open)
local tween2close = TweenService:Create(door2,tweeningInformation,door2Close)
script.Parent.Detector1.Touched:Connect(function(hit)
print(hit.Name .. "was touched by the part")
tween1open:Play()
tween2open:Play()
wait(2)
tween1close:Play()
tween2close:Play()
end)
script.Parent.Detector2.Touched:Connect(function(hit)
tween1open:Play()
tween2open:Play()
wait(2)
tween1close:Play()
tween2close:Play()
end

2 comments
there is No need for FindFirstChild() if the door1 is already replicated.
Placed your code in a code block (the Lua icon)