In a solo server it works perfectly as intended, but with 2 players when one of them walks through the door it works until the other player walks through, which gives this error:
(the puzzle is to walk through a door 5 times locally to wake up the owner of the store)
local detection = game.Workspace.detectionzone
local employee = game.Workspace.ToFind["Snailmart Employee"]
local playere = game.Players.LocalPlayer
local db = false
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local employee2 = game.Workspace.minimumwagesnail
local employee3 = game.Workspace.wakeupsnail
local please = Instance.new("IntValue",playere)
please.Name = "Beeps"
print(please.Value)
wait(.5)
detection.Touched:Connect(function(hitpart)
local PlayerFromCharacter = game:GetService("Players"):GetPlayerFromCharacter(hitpart.Parent)
if PlayerFromCharacter then
if db == false then
db = true
PlayerFromCharacter.Beeps.Value += 1
detection.Sound:Play()
wait(1.78)
print(PlayerFromCharacter.Beeps.Value)
if PlayerFromCharacter.Beeps.Value >= 5 then
employee2.ding:Play()
employee2.Sleep.Zs.Enabled = false
employee2.Sleep.wakeup:Emit(1)
employee.Position = Vector3.new(555.547, 30.827, -344.168)
employee2.Sleep.wakeup.Enabled = false
for _, part in pairs(employee2:GetChildren()) do
if part:IsA("Part") or part:IsA("UnionOperation") then
part.Transparency = 1
for _, part2 in pairs(employee3:GetChildren()) do
if part2:IsA("Part") or part2:IsA("UnionOperation") then
part2.Transparency = 0
end
end
end
end
end
db = false
end
end
end)
(forgive my horrible looking code pls)

1 comment
tysm. reddit gave me 10 paragraphs just to tell me how I was wrong and they weren't even right. thanks!