script.Parent.Minor.Died:Connect(function()
for i, v in pairs(script.Parent:GetChildren()) do
if v.Name ~= "HumanoidRootPart" and v:IsA("BasePart") then
v:Destroy()
end
end
end)
i'm trying to make a mob with tentacles that you can kill which when killed the tentacle will automatically delete itself (sort of) but when i kill those tentacles the model dies instantly as well, i want to be able to animate those tentacles so i'm not using weld constraints. here

1 comment
i did weld the parts of that humanoid to the parts of the other humanoid model though