I've seen it in LuaModelMaker's admin house, but I was wondering how I could do it. I tried this:
if script.Parent.Name == "PlayerGui" then
print('Special UI loading...')
else
script:Destroy()
local plr = game.Players.LocalPlayer
plr.PlayerAdded:connect(function()
local name = plr.Name, 6 --[[I read the variables and they said do 2 or more to swap]]
local revname = 6, plr.Name --[[ WON'T REVERSE IT!!!!]]
end)
local name = plr.Name, 6
local revname = 6, plr.Name
plr.Chatted:connect(function()
print(name.."Converting to reverse name... please wait.")
wait(2)
print(name.."Converted into"..revname".")
end)
end
can anyone say what is wrong? Thanks for reading!

2 comments
If I answered you question please click the 'accept answer' button on the right under my name.
sorry I forgot.