using_animationTrack is supposed to play only when tool is equipped and when mouse.Button1Down but somehow it still manages to play after I unequip the tool
local tool = script.Parent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local idle_animation = tool.Animations.idle
local use_animation = tool.Animations.using
local equipped = false
local debounce = false
local canDamage = false
tool.Equipped:Connect(function()
equipped = true
local character = tool.Parent
local humanoid = character.Humanoid
local idle_animationTrack = humanoid:LoadAnimation(idle_animation)
local using_animationTrack = humanoid:LoadAnimation(use_animation)
idle_animationTrack:Play()
if equipped == true then -- make sure tool is equipped before animation can be played
mouse.Button1Down:Connect(function()
canDamage = true
idle_animationTrack:Stop()
using_animationTrack:Play()
end)
mouse.Button1Up:Connect(function()
canDamage = false
using_animationTrack:Stop()
idle_animationTrack:Play()
end)
end
tool.Unequipped:Connect(function()
idle_animationTrack:Stop()
end)
end)

1 comment
Why is the code to stop it inside the
Equippedbody? You should handle this outside of it, same with the variables.