In my survival game, I have a hunger bar that works 67%. The rest is when your hunger is less than 65. If your hunger is 65 and up, after eating the food your hunger will be 100. If It is 100, it will stay 100, and if it's below 65, it's supposed to add 35 to it... but it doesn't.
The problematic part is that the hunger's value is always checked properly, but when it comes down to your hunger being less than 65, it... doesn't check?
Here's the code for it: (Script inside a tool inside starterpack)
local Tool = script.Parent
local player = Tool.Parent.Parent
local huunger = game.StarterGui.Status.Hunger
local hunger = huunger:WaitForChild("Change")
local MaxHunger = 100
local NewHunger = 0.05
enabled = true
function onActivated()
if not enabled then
return
end
enabled = false
Tool.Handle.DrinkSound:Play()
wait(.8)
local h = player
enabled = true
if h.stats.Hunger.Value == 100 then
h.stats.Hunger.Value = 99
print("1")
if h.stats.Hunger.Value < 100 then
h.stats.Hunger.Value = 99
Tool:Destroy()
print("2")
end
end
if h.stats.Hunger.Value < 64 then
h.stats.Hunger.Value -= 65
Tool:Destroy()
end
hunger:TweenSize(UDim2.new(player:WaitForChild("stats").Hunger.Value / 0,0,0,0), "Out", "Quint", 0.8, true)
end
function onEquipped()
Tool.Handle.OpenSound:play()
end
script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)
