So basically, I am making an FNF game, and I was working on the arrows. But when I tween them, they slow down as they get closer to the destination. Here is the video: https://www.kapwing.com/videos/6293b06277f07b00a88c442c. As you can see, the arrows do not stay their speed, and slow down. Here is my code:
local function movenote(v, move)
local goal = {}
goal.Position = UDim2.new(v.Position.X.Scale,0,move,0) --v is the arrow, move is 0.2
local tweening = TweenInfo.new(
scrollspeed, --0.6
Enum.EasingStyle.Linear,
Enum.EasingDirection.InOut,
0,
false,
0)
local tween = tweenservice:Create(v,tweening,goal)
tween:Play()
end

3 comments
You could probably get rid of the easing direction line all together, but I'm not sure, I don't use the linear setting.
doesn't work, also when i use v:TweenPosition, the arrows stay at their current speed, but when the game is paused, this is what works.
The problem is that when I use this, the arrow doesn't stay at its current speed