Hello, I was looking for help on converting my existing placeable system to work with models. Currently it only works with parts but I have been trying for the past couple of days to figure out a some what simple way to incorporate models. Here is the code, I added a few labels to make reading easier digest:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlaceStructure = ReplicatedStorage:WaitForChild("PlaceStructure")
local Structures = ReplicatedStorage:WaitForChild("Structures")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = game.Players.LocalPlayer
local StructureFrame = script.Parent.StructureFrame
local char = player.Character or player.Character:Wait()
local HumanoidrootPart = char:WaitForChild("HumanoidRootPart")
local mouse = player:GetMouse()
local yBuildOffset = 5
local maxPlacingDistance = 50
local rKeyIsPressed = false
local placingStructure = false
for _, structureButton in pairs(StructureFrame:GetChildren()) do
if structureButton:IsA("TextButton") then
structureButton.MouseButton1Up:Connect(function()
StructureFrame.Visible = false
local yOrientation = 0
local goodToPlace = false
local placedStructure
if placingStructure == false then
placingStructure = true
------------------------------------------------------Problem Area----------------------------------------------------
local clientStructure = Structures:FindFirstChild(structureButton.Name):Clone() -- Grabs the part that is matched to the name of text button in GUI
--------------------Fancy Looks so you can see what your placing--------------------
clientStructure.BrickColor = BrickColor.new ("Forest green")
clientStructure.Material = "Neon"
clientStructure.CanCollide = false
clientStructure.Parent = game.Workspace
------------------------------------------------------------------------------------
local startingCFrame = CFrame.new(0, -2, -15)
clientStructure.CFrame = HumanoidrootPart.CFrame:ToWorldSpace(startingCFrame)
RunService.RenderStepped:Connect(function()
local mouseRay = mouse.UnitRay
local castRay = Ray.new(mouseRay.Origin, mouseRay.Direction * 1000)
local ignoreList = {clientStructure, char}
local hit, position = workspace:FindPartOnRayWithIgnoreList(castRay, ignoreList)
if hit and (hit:IsA("Terrain") or hit.Name:lower() == "terrain") and (HumanoidrootPart.Position - clientStructure.Position) .Magnitude < maxPlacingDistance then --decides if plcemnt area is good or bad
goodToPlace = true
clientStructure.BrickColor = BrickColor.new("Forest green") --Keeps color green if in valid placment area
else
goodToPlace = false
clientStructure.BrickColor = BrickColor.new("Crimson") --Changes color red if not in valid placment area
end
local newAnglesCframe = CFrame.Angles(0, math.rad(yOrientation), 0)
local newCFrame = CFrame.new(position.X, position.Y + yBuildOffset, position.Z)
clientStructure.CFrame = newCFrame * newAnglesCframe
end)
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
rKeyIsPressed = true
local rotationSpeed = 5
while rKeyIsPressed do
wait()
if placingStructure == true then
yOrientation = yOrientation +rotationSpeed
end
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
rKeyIsPressed = false
end
end)
---------------Accessing and placing object (object placement handled elsewhere)--------------
UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if placingStructure == true then
if goodToPlace == true then
local SructureCFrame = clientStructure.CFrame
placedStructure = PlaceStructure:InvokeServer(clientStructure.Name, SructureCFrame)
if placedStructure == true then
placingStructure = false
clientStructure:Destroy()
StructureFrame.Visible = true
---------------------------------------------------------------------------------------------------------------------------------------------------------
end
end
end
end
end)
end
end)
end
end
