like there is a shaking (like an explosion) and then you get out of the bunker and everything becomes rusty.
✓ ANSWER ACCEPTED
how to make a script that makes all parts rusty? (material)
1 answer
✓ Accepted answer
You can change the material of all the parts with a loop.
local modelToRust = -- your model
for i, part in pairs(modelToRust:GetDescendants()) do
if part:IsA("BasePart") then
part.Material = Enum.Material.CorrodedMetal
end
end
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Thanks!