So im trying to make a twitter code system with datastores and stuff so i wrote this module script to manage datastores and i also used codeadder:AddCode("Release") on the command bar
local codeadder = {}
local dss = game:GetService("DataStoreService")
local store = dss:GetDataStore("@!*(*@(;p;LOL2931982912@*@2")
function codeadder.AddCode(code)
local datatosave = {
RedeemedBy = {}
}
local success, err = pcall(function()
store:SetAsync(code, datatosave)
end)
if not success then
warn("Something went wrong")
elseif success then
return print("Code saved")
end
end
function codeadder.GetCode(code)
local dat
local success, result = pcall(function()
return store:GetAsync(code)
end)
if success then
return result
end
end
function codeadder.Redeem(code, userid)
local datatosavee = {
RedeemedBy = {}
}
local success, result = pcall(function()
return store:GetAsync(code)
end)
if result ~= nil then
for k,v in pairs(result["RedeemedBy"]) do
if not v == userid then
datatosavee.RedeemedBy[k] = v
end
end
local thing = #datatosavee.RedeemedBy + 1
datatosavee.RedeemedBy[thing] = userid
local succes, errs = pcall(function()
return store:SetAsync(code, datatosavee)
end)
if succes then
return true
end
end
end
function codeadder.RemoveCode(code)
local success, results, err = pcall(function()
return store:RemoveAsync(code)
end)
if success then
print("Code has been removed L BOZO")
end
end
function codeadder.CheckIfUsed(code, userid)
local success,result, err = pcall(function()
return store:GetAsync(code)
end)
if result ~= nil then
for k,v in pairs(result.RedeemedBy) do
print(v)
if v == userid then
return true
else
return false
end
end
end
end
return codeadder
I've tested this and everything worked fine until i moved the script to the new game so basically i have this script in serverscriptservice
game.ReplicatedStorage.Twitter.Redeem.OnServerEvent:Connect(function(plr, code)
print(require(game.ServerScriptService.Codes2):GetCode(code))
end)
The above code checks if the twitter code is valid and the code i put is "Release" which i already mentioned that i added it above but the script seems to be printing nil instead of the code's information
but when i run
print(require(game.ServerScriptService.Codes2):GetCode("Release"))
on the studio command bar it returns the twitter code's information i have no idea why this is happening can anyone help?

1 comment
what?