So I'm making an axe script for a simulator alike game, and what's supposed to happen is that if you stand in front of a tree and press MB1 the Axe would play the classic "roblox sword animation" and destroy the tree. It works as expected, except for the fact that whenever the tree respawns I don't have to click for the same thing to happen again. Please help!
Script inside the axe:
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local Backpack = player.Backpack
local Tool = Backpack.DefaultAxe
local mouse = player:GetMouse()
local scan = script.Parent.Parent.scan
Tool.Equipped:Connect(function()
mouse.Button1Down:Connect(function()
local a = script.Parent.animation
local MouseTarget = mouse.Target
local anim = Instance.new("Animation")
local humanoid = char:WaitForChild("Humanoid")
anim.AnimationId = "rbxassetid://80395075"
local animator = humanoid:FindFirstChildOfClass("Animator")
local track = animator:LoadAnimation(anim)
local part = "scanpart"
scan.Touched:Connect(function(hit)
if hit.Name == part then
track:Play()
hit.Parent:Destroy()
end
end)
end)
end)
mouse.Button1Down:Connect(mouse)
