i was thinking about it and trying alot to find the math behind it, maybe its simple and im just not getting it but like, rotating an object on a 90 degree angle or 180 or 360 degree angle is easy cuz u just add up on one axis, but how the heck do u rotate an object constantly on a 30 degree angle, so it would always rotate, like fr, help me please

6 comments

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use CFrame.Angles

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bruh fr? u think i dont know about cframe.angles --, bro im talking about constantly running it in a loop while rotating on a 30 degree angle, its not so simple lol, cuz u have to add up on multiple axes not on one --

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its actually simple tho, ina while loop just times the CFrame angle by ur desired angle or u can use RunService to do it. either way, its not too complicated

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then show me how to lol , i wanna see you do it

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why is doing it with 90 degrees any easier?

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ok i guess u really didnt read what ive typed, making it rotate on an 90 degree angle is way easier since all u have to do is to add up on one axes, to rotate an object on 30 degrees or 60 for example u have to add up on multiple axes at the same time to make it happen, and what im asking is in what ammount should i be adding the value on the 2 axes for the object to rotate smoothly