I have a game pass in my game that gives you a tool, but it doesn't work unless you backspace it and pick it back up. Any way to fix this?
Error: Handle is not a valid member of Tool
No errors with Tool script
Once backspaced it works fine
local function WaitForChild(parent, childName)
assert(parent, "ERROR: WaitForChild: parent is nil")
while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
return parent[childName]
end
local GamePassService = game:GetService('GamePassService')
local PlayersService = game:GetService('Players')
local InsertService = game:GetService('InsertService')
local LightingService = game:GetService('Lighting')
local GamePassIdObject = WaitForChild(script, 'GamePassId')
local ToolAssetsToLoad = WaitForChild(script, 'ToolAssetsToLoad')
local AdminTools = LightingService:FindFirstChild('AdminTools')
local function CloneAdminTools(target)
for _, tool in pairs(AdminTools:GetChildren()) do
local toolClone = tool:Clone()
toolClone.Parent = target
end
end
local function OnPlayerAdded(player)
if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then
local starterGear = WaitForChild(player, 'StarterGear')
CloneAdminTools(starterGear)
if player.Character then
local backpack = WaitForChild(player, 'Backpack')
CloneAdminTools(backpack)
end
end
end
if not AdminTools then
AdminTools = Instance.new('Model')
AdminTools.Name = 'AdminTools'
for _, intObject in pairs(ToolAssetsToLoad:GetChildren()) do
if intObject and intObject:IsA('IntValue') and intObject.Value then
local assetModel = InsertService:LoadAsset(intObject.Value)
if assetModel then
local asset = assetModel:GetChildren()[1]
if asset then
asset.Parent = AdminTools
end
end
end
end
AdminTools.Parent = LightingService
end
PlayersService.PlayerAdded:connect(OnPlayerAdded)

2 comments
Make sure that the tool has a part named "Handle".
It does