I have an Intermission GUI that is activated through a remote event, I used FireAllClients but can't seem to figure out why it's only firing one client. (See image below)
Server:
-- Variables --
local rep = game:GetService("ReplicatedStorage")
local water = workspace.Water
local tp = workspace.TeleportPart
local tp2 = workspace.TeleportPart2
local intermission = rep:WaitForChild("Intermission")
local timer = rep:WaitForChild("Timer")
local obby = rep:WaitForChild("Obby")
local map = rep:WaitForChild("LaserTag")
local TweenService = game:GetService("TweenService")
local part = water
local players = game:GetService("Players")
local player = players:GetChildren()
local playercheck = rep:WaitForChild("PlayerCheck")
local Teleport = rep:WaitForChild("TP")
local Teleport2 = rep:WaitForChild("TP2")
local sword = rep:WaitForChild("Sword")
local laser = rep:WaitForChild("Laser")
local minimumPlayers = 1
----------------
-- Tween Service --
local info = TweenInfo.new(
30,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
true,
5
)
local Goals = {
Size = Vector3.new(91,40,91);
}
local tween = TweenService:Create(part, info, Goals)
-------------------
-- Functions --
function teleportPlayers()
Teleport:FireAllClients()
end
function teleportPlayers2()
Teleport2:FireAllClients()
end
function giveLaser()
for i, v in pairs(game.Players:GetPlayers()) do
local newLaser = laser:Clone()
newLaser.Parent = v.Backpack
end
end
function giveSword()
for i, v in pairs(game.Players:GetPlayers()) do
local newSword = sword:Clone()
newSword.Parent = v.Backpack
end
end
function removeSword()
for i, v in pairs(game.Players:GetPlayers()) do
if v.Backpack.Sword then
v.Backpack.Sword:Destroy()
elseif v.Character.Sword then
v.Character.Sword:Destroy()
end
end
end
function removeLaser()
for i, v in pairs(game.Players:GetPlayers()) do
if v.Backpack.Laser then
v.Backpack.Laser:Destroy()
elseif v.Character.Laser then
v.Character.Laser:Destroy()
end
end
end
---------------
while wait() do
if #players:GetPlayers() >= minimumPlayers then
while true do
local num = math.random(3)
if num == 1 then
print("Game chosen: Sword Fight")
intermission:FireAllClients()
wait(34)
timer:FireAllClients()
teleportPlayers()
giveSword()
wait(60)
removeSword()
elseif num == 2 then
print("Game chosen: Flood Escape")
intermission:FireAllClients()
local newObby = obby:Clone()
newObby.Parent = workspace
newObby:MoveTo(Vector3.new(2.5, 95.7, -9.5))
wait(34)
timer:FireAllClients()
teleportPlayers()
water.Transparency = 0.3
water.CanTouch = true
tween:Play()
print("Water rising")
wait(60)
water.Transparency = 1
water.CanTouch = false
water.Size = Vector3.new(91, 1, 92)
newObby:Destroy()
teleportPlayers2()
elseif num == 3 then
print("Game chosen: Laser Tag")
intermission:FireAllClients()
local newmap = map:Clone()
newmap.Parent = workspace
newmap:MoveTo(Vector3.new(4.664, 81.7, 2.043))
wait(32)
teleportPlayers()
wait(1)
giveLaser()
timer:FireAllClients()
wait(60)
removeLaser()
newmap:Destroy()
end
wait(1)
end
else
playercheck:FireAllClients()
end
end
Client:
local rep = game:GetService("ReplicatedStorage")
local intermission = rep:WaitForChild("Intermission")
local timer = rep:WaitForChild("Timer")
local playercheck = rep:WaitForChild("PlayerCheck")
local players = game:GetService("Players")
local allplayers = players:GetPlayers()
local tp = rep:WaitForChild("TP")
local tp2 = rep:WaitForChild("TP2")
local player = game.Players.LocalPlayer
timer.OnClientEvent:Connect(function()
for count = 60, 0, -1 do
script.Parent.Text = count
wait(1)
end
end)
intermission.OnClientEvent:Connect(function()
for count = 30, 0, -1 do
script.Parent.Text = "Intermission: "..count
wait(1)
end
end)
playercheck.OnClientEvent:Connect(function()
script.Parent.Text = "Not enough players"
end)
tp2.OnClientEvent:Connect(function()
for_, players = pairs(game.Players:GetChildren()) do
player.Character.HumanoidRootPart.CFrame = workspace.TeleportPart2.CFrame
end
end)
tp.OnClientEvent:Connect(function()
for_, players = pairs(game.Players:GetChildren()) do
player.Character.HumanoidRootPart.CFrame = workspace.TeleportPart.CFrame
end
end)
Thanks in advance, Scryptio.

3 comments
Can you show where you put the Server and Client scripts in the Explorer? Send the photo throught a link.
respect to anyone who reads all 200+ lines of code
I don't want to say anything yet, but I think math.random(3) should be floored so it returns a number and not a decimal.